POCO C++ Libraries Blog

News and discussion for the POCO Community


C++ is the answer. What is the question?

It does not cease to amaze me how large corporate marketing machines sucesfully create false perceptions. I mean, everyone knows Java is the language skill de jour. At least Sun, IBM and Oracle would like you to believe so. Or, was it C#? No need to spell out who wants you to believe that ;-). […]


POCO Remoting: Transform your existing C++ Code to a Service oriented Architecture in minutes

Based on POCO – the open source network-centric, cross-platform C++ library – Applied Informatics Software Engineering GmbH, the expert to connect embedded systems with enterprise IT infrastructure, offers a Remoting Package, which is non intrusive: no need to extend interfaces or change already existing code so that it can run remotely simple: take your C++ […]


Introducing POCO Data

The Data library is POCOs new database abstraction layer. It features a generic SQL data access framework which defines interfaces for DataConnectors. A DataConnector implements the plumbing between Data and an actual database API (e.g., ODBC, OCI, etc.) POCO Data heavily builds on ideas borrowed from SOCI, another excellent database abstraction library under the Boost […]


POCO 1.2.3 Released

POCO 1.2.3 has been released today. Changes since 1.2.2: – configure script now checks if (auto)selected configuration is supported – fixed SF #1552904: NamedEvent bug? – fixed SF #1552787: POCO not handling EINTR – fixed SF #1552846: Random::~Random uses scalar delete – fixed SF #1552987: TLSSlot should explicitly default-construct _value – IPAddress no longer accepts […]


First Worldwide POCO Community Convention

September 2 was the date of the first “wordwide” POCO Community Convention when I met with Alex in Lovran, near Rijeka in Croatia. Alex lived in that area for 30 years before he moved to the USA, and came back for two weeks to visit his parents. Since at the same time I spent my […]


POCO 1.2.2 Released

POCO 1.2.2 has been released today. This is a bugfix release only. See the CHANGELOG for the list of fixes. (And for those of you overwhelmed by the high number of releases in the last days: there won’t be any new releases at least for the next two weeks, as I am starting my vacation […]