A property is basically a name-value pair. For simplicity, both names and values are strings. Every property controls a certain aspect of a Formatter or Channel. For example, the PatternFormatter's formatting pattern is set via a property.
NOTE: The following property names are use internally by the logging framework and must not be used by channels or formatters:
Known Derived Classes: AsyncChannel, Channel, ConsoleChannel, EventLogChannel, FileChannel, Formatter, FormattingChannel, Logger, NullChannel, OpcomChannel, PatternFormatter, SimpleFileChannel, SplitterChannel, StreamChannel, SyslogChannel, WindowsConsoleChannel, Poco::Net::RemoteSyslogListener, Poco::Net::RemoteSyslogChannel
Creates the Configurable.
Destroys the Configurable.
virtual std::string getProperty(
const std::string & name
) const = 0;
Returns the value of the property with the given name. If a property with the given name is not supported, a PropertyNotSupportedException is thrown.
virtual void setProperty(
const std::string & name,
const std::string & value
) = 0;
Sets the property with the given name to the given value. If a property with the given name is not supported, a PropertyNotSupportedException is thrown.