Creates the object.
Destroys the object.
void lock() const;
Locks the object. Blocks if the object is locked by another thread.
void notify() const;
Signals the object. Exactly only one thread waiting for the object can resume execution.
bool tryLock() const;
Tries to lock the object. Returns false immediately if the object is already locked by another thread Returns true if the object was successfully locked.
Waits for the object to become signalled. Returns true if the object became signalled within the specified time interval, false otherwise.
void unlock() const;
Unlocks the object so that it can be locked by other threads.
void wait() const;
Waits for the object to become signalled.
Waits for the object to become signalled. Throws a TimeoutException if the object does not become signalled within the specified time interval.