Overview
Features
Download
Documentation
Community
Add-Ons & Services

POCO for Games

A general discussion forum.

POCO for Games

Postby davidL » 21 Nov 2013, 10:03

I've seen POCO recommended alongside a couple of other libraries for networked game development. From what I can see, POCO offers a lot in terms of general network communication. Can anyone voice an opinion on its suitability for a multiplayer game (real-time or otherwise)? Would I be building the everything from the ground up, using datagrams and sockets? Or are there suitable, high-level options In POCO?
davidL
 
Posts: 1
Joined: 21 Nov 2013, 09:57

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests