I'm using Visual Studio 2010 and looking to implement Poco in 32 and 64 bit builds of my app. I ran
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buildwin.cmd 100
I took a quick look at the build script and there appears to be am argument for specifying the platform, however, it states that those flags are optional and it should by default build everything.
I tried rerunning the buildwin.cmd script and specified a x64 build. It created a lib64 folder, but according to the build log, most of the builds failed, so I am not sure if I have everything. The main error that kept cropping up was: Module machine type 'x86' conflicts with target machine type 'x64'.
Has anyone got any ideas? Is there something obvious I am missing here or should it just work?
I apologize in advance if this is an obvious question, I tried searching, but couldn't find anything.
Thanks!
-Matt





