*Sending*
- Code: Select all
#include "Poco\Net\DatagramSocket.h"
#include "Serializer.h" //A library used for serializing data
int main()
{
Poco::Net::SocketAddress remoteAddr("192.168.1.140", 5678); //The IP address of the remote (receiving) machine
Poco::Net::DatagramSocket mSock; //We make our socket (its not connected currently)
mSock.connect(remoteAddr); //Sends/Receives are restricted to the inputted IPAddress and port
unsigned char float_bytes[4];
FloatToBin(1234.5678, float_bytes); //Serializing the float and storing it in float_bytes
mSock.sendBytes((void*)float_bytes, 4); //Bytes AWAY!
return 0;
}
*Receiving (where I am having issues)*
- Code: Select all
#include "Poco\Net\DatagramSocket.h"
#include "Poco\Net\SocketAddress.h"
#include "Serializer.h"
#include <iostream>
int main()
{
Poco::Net::SocketAddress remoteAddr("192.168.1.116", 5678); //The IP address of the remote (sending) machine
Poco::Net::DatagramSocket mSock; //We make our socket (its not connected currently)
mSock.connect(remoteAddr); //Sends/Receives are restricted to the inputted IPAddress and port
//Now lets try to get some datas
std::cout << "Waiting for float" << std::endl;
unsigned char float_bytes[4];
mSock.receiveBytes((void*)float_bytes, 4); //The code is stuck here waiting for a packet. It never returns...
//Finally, lets convert it to a float and print to the screen
float net_float;
BinToFloat(float_bytes, &net_float); //Converting the binary data to a float and storing it in net_float
std::cout << net_float << std::endl;
system("PAUSE");
return 0;
}
Thanks for your time,
Sam Bushman





