I couldn't find an implementation of an object pool in POCO libraries (such as http://www.boost.org/doc/libs/1_46_1/li ... _pool.html).
It would be useful for embedded and/or real-time systems.
Is there any alternative to it in POCO ?
//
// ObjectPool.h
//
// $Id: //projects/AIC/include/AIC/ObjectPool.h#1 $
//
// Copyright (c) 2010, Applied Informatics Software Engineering GmbH.
// All rights reserved.
//
#ifndef AIC_ObjectPool_INCLUDED
#define AIC_ObjectPool_INCLUDED
#include "Poco/Poco.h"
#include "Poco/Mutex.h"
#include "Poco/AutoPtr.h"
#include "Poco/SharedPtr.h"
#include <vector>
#include <cctype>
namespace AIC {
template <class C, class P = C*>
class PoolableObjectFactory
/// A PoolableObjectFactory is responsible for creating and resetting
/// objects managed by an ObjectPool.
///
/// Together with an ObjectPool, a PoolableObjectFactory is used as
/// a policy class to change the behavior of the ObjectPool when
/// creating new objects, returning used objects back to the pool
/// and destroying objects, when the pool itself is destroyed or
/// shrinked.
{
public:
P createObject()
/// Create and return a new object.
{
return new C;
}
bool validateObject(P pObject)
/// Checks whether the object is still valid
/// and can be reused.
///
/// Returns true if the object is valid,
/// false otherwise.
///
/// To maintain the integrity of the pool, this method
/// must not throw an exception.
{
return true;
}
void activateObject(P pObject)
/// Called before an object is handed out by the pool.
/// Also called for newly created objects, before
/// they are given out for the first time.
{
}
void deactivateObject(P pObject)
/// Called after an object has been given back to the
/// pool and the object is still valid (a prior call
/// to validateObject() returned true).
///
/// To maintain the integrity of the pool, this method
/// must not throw an exception.
{
}
void destroyObject(P pObject)
/// Destroy an object.
///
/// To maintain the integrity of the pool, this method
/// must not throw an exception.
{
delete pObject;
}
};
template <class C>
class PoolableObjectFactory <C, Poco::AutoPtr<C> >
{
public:
Poco::AutoPtr<C> createObject()
{
return new C;
}
bool validateObject(Poco::AutoPtr<C> pObject)
{
return true;
}
void activateObject(Poco::AutoPtr<C> pObject)
{
}
void deactivateObject(Poco::AutoPtr<C> pObject)
{
}
void destroyObject(Poco::AutoPtr<C> pObject)
{
}
};
template <class C>
class PoolableObjectFactory <C, Poco::SharedPtr<C> >
{
public:
Poco::SharedPtr<C> createObject()
{
return new C;
}
bool validateObject(Poco::SharedPtr<C> pObject)
{
return true;
}
void activateObject(Poco::SharedPtr<C> pObject)
{
}
void deactivateObject(Poco::SharedPtr<C> pObject)
{
}
void destroyObject(Poco::SharedPtr<C> pObject)
{
}
};
template <class C, class P = C*, class F = PoolableObjectFactory<C, P> >
class ObjectPool
/// An ObjectPool manages a pool of objects of a certain class.
///
/// The number of objects managed by the pool can be restricted.
///
/// When an object is requested from the pool:
/// - If an object is available from the pool, an object from the pool is
/// removed from the pool, activated (using the factory) and returned.
/// - Otherwise, if the peak capacity of the pool has not yet been reached,
/// a new object is created and activated, using the object factory, and returned.
/// - If the peak capacity has already been reached, null is returned.
///
/// When an object is returned to the pool:
/// - If the object is valid (checked by calling validateObject()
/// from the object factory), the object is deactivated. If the
/// number of objects in the pool is below the capacity,
/// the object is added to the pool. Otherwise it is destroyed.
/// - If the object is not valid, it is destroyed immediately.
{
public:
ObjectPool(std::size_t capacity, std::size_t peakCapacity):
/// Creates a new ObjectPool with the given capacity
/// and peak capcacity.
///
/// The PoolableObjectFactory must have a public default constructor.
_capacity(capacity),
_peakCapacity(peakCapacity),
_size(0)
{
poco_assert (capacity <= peakCapacity);
}
ObjectPool(const F& factory, std::size_t capacity, std::size_t peakCapacity):
/// Creates a new ObjectPool with the given PoolableObjectFactory,
/// capacity and peak capacity. The PoolableObjectFactory must have
/// a public copy constructor.
_factory(factory),
_capacity(capacity),
_peakCapacity(peakCapacity),
_size(0)
{
poco_assert (capacity <= peakCapacity);
}
~ObjectPool()
/// Destroys the ObjectPool.
{
for (typename std::vector<P>::iterator it = _pool.begin(); it != _pool.end(); ++it)
{
_factory.destroyObject(*it);
}
}
P borrowObject()
/// Obtains an object from the pool, or creates a new object if
/// possible.
///
/// Returns null if no object is available.
///
/// If activating the object fails, the object is destroyed and
/// the exception is passed on to the caller.
{
Poco::FastMutex::ScopedLock lock(_mutex);
if (!_pool.empty())
{
P pObject = _pool.back();
_pool.pop_back();
return activateObject(pObject);
}
else if (_size < _peakCapacity)
{
P pObject = _factory.createObject();
activateObject(pObject);
_size++;
return pObject;
}
else return 0;
}
void returnObject(P pObject)
/// Returns an object to the pool.
{
Poco::FastMutex::ScopedLock lock(_mutex);
if (_factory.validateObject(pObject))
{
_factory.deactivateObject(pObject);
if (_pool.size() < _capacity)
{
_pool.push_back(pObject);
}
else
{
_factory.destroyObject(pObject);
_size--;
}
}
else
{
_factory.destroyObject(pObject);
}
}
protected:
P activateObject(P pObject)
{
try
{
_factory.activateObject(pObject);
}
catch (...)
{
_factory.destroyObject(pObject);
throw;
}
return pObject;
}
private:
ObjectPool();
ObjectPool(const ObjectPool&);
ObjectPool& operator = (const ObjectPool&);
F _factory;
std::size_t _capacity;
std::size_t _peakCapacity;
std::size_t _size;
std::vector<P> _pool;
Poco::FastMutex _mutex;
};
} // namespace AIC
#endif // AIC_ObjectPool_INCLUDED
#ifndef MANAGEDOBJECTPOOL_H
#define MANAGEDOBJECTPOOL_H
#include "ObjectPool.h"
#include <tr1/memory>
using AIC::ObjectPool;
namespace Poco {
template <class C>
class ManagedObjectPool;
template <class C>
class ManagedPtrDeleter {
public:
ManagedPtrDeleter(ManagedObjectPool<C>* pObjectPool): _pObjectPool(pObjectPool){}
void operator()(C* pObject) {
_pObjectPool->returnObject(pObject);
}
private:
ManagedObjectPool<C>* _pObjectPool;
};
template <class C>
class ManagedPtr: public std::tr1::shared_ptr<C> {
public:
ManagedPtr(C* pObject, ManagedObjectPool<C>* pObjectPool):
std::tr1::shared_ptr<C>(pObject, ManagedPtrDeleter<C>(pObjectPool)) {}
ManagedPtr():std::tr1::shared_ptr<C>(){}
};
template <class C>
class ManagedObjectPool:
public ObjectPool<C> {
public:
ManagedObjectPool(std::size_t capacity, std::size_t peakCapacity):
ObjectPool<C>(capacity, peakCapacity) {}
ManagedPtr<C> borrowObject() {
return ManagedPtr<C>(ObjectPool<C>::borrowObject(), this);
}
private:
void returnObject(C* pObject) {
ObjectPool<C>::returnObject(pObject);
}
friend class ManagedPtrDeleter<C>;
};
} //namespace Poco
#endif // MANAGEDOBJECTPOOL_H
#include "ManagedObjectPool.h"
#include <iostream>
class IBuffer;
typedef Poco::ManagedObjectPool<IBuffer> SharedBufPool;
typedef Poco::ManagedPtr<IBuffer> SharedBuf;
// sample object to share
class IBuffer {
public:
IBuffer() {
buf = new char [100];
}
~IBuffer() {
if (buf != NULL) {
delete[] buf;
buf = NULL;
}
}
private:
char* buf;
};
static uint thePoolCapacity = 2;
static SharedBufPool thePool(thePoolCapacity , thePoolCapacity);
SharedBuf getSharedBuffer()
{
return thePool.borrowObject();
}
#define LOG_RESULT(result) (std::cout << ((result)?"Ok":"Failed") << std::endl)
//Gets all objects from the pool and doesn't call pool->returnObject() explicitly.
//SharedBuf (ManagedPtr<>) should do the trick and returns the object to the pool
// once the reference counter hits zero.
bool getAllObjects(bool log)
{
SharedBuf buffer[thePoolCapacity];
uint ii = 0;
for (ii = 0; ii < thePoolCapacity; ii++) {
if (log) std::cout << "Trying to get the buffer #" << (ii + 1) << "...";
buffer[ii] = getSharedBuffer();
if (log) LOG_RESULT( NULL != buffer[ii].get() );
}
if (thePoolCapacity == ii) return 1;
else return 0;
}
int main()
{
bool result = 0;
std::cout << "Let's get all objects from the pool..." << std::endl;
result = getAllObjects(1);
LOG_RESULT(result);
std::cout << "Let's check whether the objects were returned back to the pool...";
result = getAllObjects(0);
LOG_RESULT(result);
}
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