Is there a plan to add a memory manager to Poco?
One that permit:
1) Overriding new/delete for Poco classes
2) Overriding the STL container allocators
The memory manager would permit to track allocation, leaks, boundaries,...
The allocator should enable us to have aligned allocation.
A nice feature would be to set the max memory to use and if the max is reached the new would simply return 0 so that we can "wait" until some memory is freed.
A interesting implementation that could serve as idea is the OGRE one: http://www.ogre3d.org/forums/viewtopic.php?t=41472