POCO for Games

A general discussion forum.
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Joined: 21 Nov 2013, 09:57

POCO for Games

Postby davidL » 21 Nov 2013, 10:03

I've seen POCO recommended alongside a couple of other libraries for networked game development. From what I can see, POCO offers a lot in terms of general network communication. Can anyone voice an opinion on its suitability for a multiplayer game (real-time or otherwise)? Would I be building the everything from the ground up, using datagrams and sockets? Or are there suitable, high-level options In POCO?

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