POCO Overview Modern, powerful open source C++ class libraries for building network- and internet-based applications that run on desktop, server, mobile and embedded systems.
Doing IoT in C++ and JavaScript? Check out macchina.io, based on POCO!
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The latest stable release is 1.6.0. What's new.
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Why POCO? Makes C++ Internet-ready. Industry-proven, rock-solid code base. Written in modern, standard ANSI C++. Modular design, very few external dependencies, builds out-of-the-box. Cross-platform, available on all major platforms (and then some). Resource friendly, even on less powerful (embedded) systems. Clean, easy-to-understand code, consistent coding style, comprehensive test suite.
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Star Hot News
  • Trip Report: Innovation Summit Paris and NDC Oslo

    [2015-06-22] Trip report in the blog: Sierra Wireless Innovation Summit Paris and NDC Oslo. One very exciting week.
  • POCO is now in biicode

    [2015-03-02] biicode is a dependency and package manager for C++ and it now supports POCO. Read about it in the blog.
  • 10 Years of POCO

    [2015-02-21] POCO is 10 years old! The C++ Portable Components 0.91.1 were released on SourceForge on February 21, 2005. Read more in the blog post.
Who Is Behind POCO?

The POCO C++ Libraries were created by Günter Obiltschnig (@obiltschnig) in 2004 and have since been extended by 100+ contributors from all over the world. The project is lead by Günter Obiltschnig and Aleksandar Fabijanic (@0x00FA).

The POCO C++ Libraries are released under the Boost Software License.
Copyright © 2006-2015 by Applied Informatics Software Engineering GmbH (Imprint).

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