POCO C++ Libraries Blog

News and discussion for the POCO Community


Preview of Release 1.2 Available

I have posted a preview of the upcoming 1.2 release to SourceForge (poco-1.2-20060810). Get it from here. The changelog is here. And the updated reference documentation for 1.2 is here. This release has not yet been tested on all platforms, so you might experience some rough edges. It should work fine on Windows, Linux and […]


In Medio Stat Virtus

No, I will not write about virtual function call runtime overhead ;-). I want to comment on some blogs instead and point out that the virtue is not in extremes. Is functional programming back to mainstream? Writes Joel Spolsky about merits of functions: “programming languages with first-class functions let you find more opportunities for abstraction, […]


Namespaces in POCO

There has been a lot of discussion lately regarding namespaces in POCO. Both the way how namespaces are defined, which is currently done with macros (shudder 😉 ), and the way, namespaces are, well, named. I am seriously thinking about getting rid of the namespaces macros. After reflecting about it for some time, the main […]


TGIF

Thank God It’s Friday – a perfect time to relax and put out few thoughts about programming languages. Not surprisingly, I often come across as a language bigot, which I really am not. It’s not my fault that there’s so many lousy languages, and only one True One ;-). Just kidding – I actually wrote […]


Where is embedded going

Earlier this week, I have attended Freescale Technology Forum in Orlando. The trip was well worth it, there is a lot of stuff going on in the microcontroller world. The most remarkable trend is blurring the line between 8-bit and 32-bit world – Freescale now provides hardware and software tools compatibility. A significant trend also […]


Coding Styleguide Updated

I have updated the Coding Styleguide. Not much has changed, content wise, but the whole thing should be a bit clearer now. Thanks Alex for your remarks. I recently stumbled across the Joint Strike Fighter Air Vehicle C++ Coding Standards, which have recently been declassified and made available to the public. Might be an interesting […]


The Wiki is now open!

The POCO Community Wiki is now open and ready for your contributions. Also available are various Forums and answers to frequently asked questions (more are coming soon…). Please help fill the site with some life!


Why POCO

I mean really, why Poco? Why another framework? And why in C++? Aren’t there enough frameworks around? Hasn’t everything been said and done with C++? Doesn’t everyone know by now that Java is future and C++ is dead (or at least on the deathbed) and C# is even better and … well you know what […]


Welcome to the POCO Community!

The POCO project was started in 2004 by Günter Obiltschnig. In the following years he was joined by developers from Applied Informatics and the open source community. Günter has been a fan of the open source model for many years. This led to the decision to make POCO available for free, under the Boost license. […]