POCO on iPhone

I have just added a build configuration for the iPhone (using the Apple SDK) to the SVN Repository (will also be part of 1.3.4). So, now it’s possible to use POCO in iPhone applications with ease. Simply build the POCO libs for the iPhone, add the necessary library and header file search paths to your iPhone project in Xcode and set the “Compile Sources As” setting to Objective-C++ (and don’t forget to enable C++ exception and RTTI support). Then you can freely use POCO from your Objective-C++ code (which, somehow, looks strange). The build configuration builds static libraries, which makes sense for a typical iPhone application as it simplifies deployment.

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