POCO C++ Libraries Blog

News and discussion for the POCO Community


Wear a Cool POCO T-Shirt!

Hi POCO Maniacs! Express your POCO unity! Share your POCO passion with others! Share with the community your Project Showcase, your insights, learnings with POCO! The senders of the first 10 published showcases will get one T-Shirt. Please send it together with your contact information to poco@appinf.com. Here a first impression. T-Shirt Front T-Shirt Back


The Emotions of Programming Tools in one short Lesson

The last days I’ve thought about Alex Blog “The Economics of Programming Languages in one Short Lesson” and what is missing for me, especially with the bottom line “Put your language out there, make it free and open and trust the programmers. … Good programming languages will survive and thrive, bad ones will die. ” […]


Bulletproofing C++ Code

Sergei Sokolov examines interesting techniques at Dr. Dobbs Journal, that improve the stability and reduce the risks of errors for C++ programming. Here a short summary. Step 1. Use Static Analyis Peer code reviews remain the best approach for finding code defects using a human brain to read and understand the code, looking for defects […]


POCO Netconf: Add automatic configuration capabilities to your devices.

Based on Poco – the open source network-centric, cross-platform C++ library – Applied Informatics Software Engineering GmbH, the expert to connect embedded systems with enterprise IT infrastructure, has currently released a C++ library for XML based Device Management, which implements the NetConf Standard. The NETCONF protocol defines a simple mechanism to manage and configure a […]


POCO Remoting: Transform your existing C++ Code to a Service oriented Architecture in minutes

Based on POCO – the open source network-centric, cross-platform C++ library – Applied Informatics Software Engineering GmbH, the expert to connect embedded systems with enterprise IT infrastructure, offers a Remoting Package, which is non intrusive: no need to extend interfaces or change already existing code so that it can run remotely simple: take your C++ […]